Sword and gun roles
Sword pressure asks you to enter close space safely. Gun pressure asks you to punish travel, escapes, and predictable paths without feeding an easy parry.
- Melee is always equipped on LMB.
- Ranged weapon is pulled out with Q.
- Use sword pressure after movement creates a real entry.
- Use gun pressure when the opponent crosses a lane, exits a route, or is destabilized.
- Reset when neither tool has a clean range advantage.
Clash basics
The Redliner katana can clash when two players slash at nearly the same time. The doc describes clash outcomes as speed-influenced, so momentum matters even during sword trades.
- Clash timing is listed around 0.2 seconds.
- Higher speed can win the clash interaction.
- Clashing cancels normal damage and converts part of the interaction into Instability pressure.
- Downward momentum can matter in the clash formula.
- Entering with movement before swinging can make clashes less risky.
Instability and Destabilized
Instability is a central combat resource. When it passes the threshold, the player becomes Destabilized and loses key options for a short window.
- Instability can rise from lost clashes, missed parries, getting parried, Phoenix AoE, Castigate parry interactions, and Ground Slam.
- The doc lists Ground Slam as 60% Instability, Phoenix AoE as 35%, and successful Castigate bullet parry as 20%.
- Destabilized is listed as triggering past 100% Instability.
- Destabilized disables attacks and parry for about 5 seconds.
- Destabilized reduces dash stamina to 0, though stamina can still recover.
Practical fight plan
Good fights are not just aim checks. Track opponent route, range, resources, Instability, and whether they are predictable enough to parry or shoot.
- Open with controlled movement instead of straight-line chasing.
- Use parry when the opponent gives a readable slash or shot timing.
- Use Castigate/Monarch for exposed or predictable lines.
- Use Phoenix/Siege when area control or close pressure fits the situation.
- If your Instability is high, avoid unnecessary clashes and play around cover, resets, or parry reads.