Current map pools
The doc lists separate pools for FFA, 1v1, and 2v2. Release notes also confirm Metro, Highrise, and Kabuki as new release maps.
- Glitch is listed for the FFA map pool.
- Arc is listed for the 1v1 map pool.
- HighRise is listed for the 1v1 map pool.
- Kabuki is listed for the 1v1 map pool.
- Metro is listed for the 2v2 map pool.
Map feature notes
Use these features to pick routes and weapon timings instead of treating every arena the same.
- Arc is described as symmetrical with baseplate aesthetics, bounce pads, ziplines, and curved walls.
- HighRise is described as a rooftop map with two helipads and a downstairs section.
- Kabuki is described as a theatre with a center stage and second floor.
- Metro is described as a Tokyo metro map with 3 floors, 3 elevators, and train tracks.
- Metro elevator notes mention a middle elevator from F1 to F2 and corner shafts from F2 to F3.
Route reading
Good route reading asks what the map gives you before you press movement. The same input can be strong or terrible depending on line of sight.
- Look for walls that create angle changes, not just height.
- Use ziplines and bounce pads as predictable but fast route tools.
- Track grapple landings before committing to a chase.
- Use cover to reset aim, parry timing, or weapon choice.
- Avoid routes that put your camera behind the fight.