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REDLINER wiki / Mechanics

REDLINER Movement

Movement is the identity of REDLINER. The official Roblox page confirms dash, slide, RMB grapple, wallrun, parry, and no speed limit; the public mechanics doc and in-game screenshots add current notes for slam, chase grapple, stamina, and route tech. Exact numbers can change after patches, so the wiki separates current facts from practice advice.

Quick answerAI-readable

What is REDLINER Movement?

REDLINER Movement is a fan-run REDLINER.NET Roblox guide for players who need a fast, source-aware answer before joining matches or asking for help. REDLINER movement guide for dash, slide, RMB grapple, wallrun, slam, chase grapple, stamina, momentum, and route practice. Movement is the identity of REDLINER. The official Roblox page confirms dash, slide, RMB grapple, wallrun, parry, and no speed limit; the public mechanics doc and in-game screenshots add current notes for slam, chase grapple, stamina, and route tech. Exact numbers can change after patches, so the wiki separates current facts from practice advice. Important notes include: RMB is Grapple. Shift is Dash. Ctrl is Crouch or Slide. Space is Jump and Wallrun against a wall. Dash, slide, grapple, and wallrun are the core movement tools named by the official Roblox page. REDLINER.NET is unofficial, last verified June 17, 2026, and prefers the official Roblox game page, current in-game UI, public REDLINER documents, and public community proof over guesses or fake claims.

Fan-run and unofficial. Last verified: June 17, 2026.

Source / verificationtrust path

How this page stays accurate

Confirmed movement inputs01

Confirmed movement inputs

Use the official/current control map as the baseline before changing keybinds. The user-confirmed current grapple bind is RMB.

  • RMB is Grapple.
  • Shift is Dash.
  • Ctrl is Crouch or Slide.
  • Space is Jump and Wallrun against a wall.
  • Dash, slide, grapple, and wallrun are the core movement tools named by the official Roblox page.
Dash, stamina, and momentum02

Dash, stamina, and momentum

The mechanics doc describes REDLINER as a momentum-stacking game with no speed cap. Treat these values as current doc-sourced numbers, not permanent patch-proof stats.

  • Base walking speed is listed as about 40 u/s.
  • Dash is listed around 105 u/s initial speed with 3 stamina bars.
  • Dash direction is omnidirectional; upward dashes require being off the ground.
  • Stamina recharges fastest while grounded, slower while sliding, and slowest while airborne.
  • Air-recharged stamina may not become usable again until ground contact or a wallrun.
Wallrun and slide03

Wallrun and slide

Wallrun and slide are not just travel tools; they redirect momentum and set up entries, escapes, and wide slash pressure.

  • Wallrun starts by pressing or holding Space while touching a wall.
  • Wallrun can climb or fall based on your momentum and can be cancelled by dash or crouch.
  • Walljump direction follows camera, with backward redirection possible when holding S.
  • Slide starts from Ctrl with speed, moves in your facing direction, and decays after roughly 2 seconds.
  • Holding A or D during slide can create drift-style movement.
Ground Slam and chase grapple04

Ground Slam and chase grapple

Ground Slam is now documented as a real Mach Grappler mechanic. Use it carefully because it can be parried.

  • Ground Slam triggers by grappling toward the ground while high in the air.
  • Ground Slam is doc-listed as dealing 60% Instability on impact.
  • If parried, the Ground Slam reflects Instability instead of applying it normally.
  • The slam indicator changes yellow.
  • Chase grapple targets airborne players, changes the indicator red, and is doc-listed up to 290 u/s.
Community tech glossary05

Community tech glossary

These names are useful for clips and Discord review, but should be treated as community tech unless a patch note or in-game tutorial confirms exact behavior.

  • BHop and strafing retain or build speed through repeated jumps and controlled turns.
  • Wall Dash or Wall Bounce uses dash into wallrun to preserve velocity.
  • Slam Slide uses slam momentum into slide for a low-resource entry.
  • Slingshot uses grapple elasticity to redirect momentum.
  • Slide Redirect, Wallrun Redirect, Turbo Slide, and Bar Breaker are advanced route terms worth documenting with clips.
Search questionsFAQ

Movement FAQ

What is the REDLINER grapple key?

RMB is the current confirmed Grapple input. Older docs may mention E, but RMB is the correct current baseline for this wiki.

How does Slam work in REDLINER?

While high in the air, grapple toward the ground to slam. The public mechanics doc lists Ground Slam as applying 60% Instability on impact, and says it can be parried to reflect Instability.

redliner.net community path

Post REDLINER clips for review

Share movement routes, parry reads, combat decisions, and update proof in the redliner.net Discord. Good clips make the wiki more useful for everyone.

redliner.net Discord
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