Keybind comfort
If an input is unreachable during pressure, it is not a good bind for you. Comfort matters more than copying a highlight player.
- Use RMB as the current confirmed Grapple baseline.
- Keep F parry reachable without releasing movement.
- Keep Shift dash, Ctrl slide, Space wallrun, Q gun, and LMB melee comfortable.
- Avoid binds that interrupt A/D strafing if movement feels locked.
- Retest after every rebinding change.
In-game options to check
The public doc names several settings and menu behaviors worth documenting.
- Menu can be opened with M when out of combat for 6 seconds.
- Menu paths include Deploy, Loadout, Profile, and Settings.
- Effect Quality supports Standard, Reduced, and Potato in the doc.
- Wallrun can be set to Toggle or Hold in the doc.
- Max FOV is listed as 100.
Sensitivity, visibility, and performance
Sensitivity should let you track close movement without losing long-angle control. Visibility should reduce clutter around parry and movement reads.
- Tune for camera recovery after dash, slide, grapple, Slam, and wallrun.
- Lower effect quality if visual noise hides parry or Instability cues.
- Favor stable FPS over flashy visuals.
- Avoid changing sensitivity after every bad match.
- Use short drills before public games.